![c# - Unity Oculus locking hand positions in 1 axis while allowing for movement in the others when grabbing objects - Stack Overflow c# - Unity Oculus locking hand positions in 1 axis while allowing for movement in the others when grabbing objects - Stack Overflow](https://i.stack.imgur.com/H2GaG.png)
c# - Unity Oculus locking hand positions in 1 axis while allowing for movement in the others when grabbing objects - Stack Overflow
![VR in Unity: Managing Controller Input and Hand Presence (Part 2: Creating Animated Hands) | by Chase Mitchell | Medium VR in Unity: Managing Controller Input and Hand Presence (Part 2: Creating Animated Hands) | by Chase Mitchell | Medium](https://miro.medium.com/max/1074/1*OXfjPGRQE6wBeiVrGeoZNA.png)
VR in Unity: Managing Controller Input and Hand Presence (Part 2: Creating Animated Hands) | by Chase Mitchell | Medium
![Unity3d XR Player Controller With Walk, Run, Physics Jump, Snap Rotation, And Grab Functionality. - YouTube Unity3d XR Player Controller With Walk, Run, Physics Jump, Snap Rotation, And Grab Functionality. - YouTube](https://i.ytimg.com/vi/iEEk0wgFSdY/maxresdefault.jpg)